2025/11/29

Asio C++ Library

Asio C++ Library 是一個免費、開放原始碼、跨平台的 C++ 網路程式庫。 它為開發者提供一致的非同步 I/O 模型(包含 Timer、File、Pipe、Serial Port 以及網路協定 TCP, UDP 與 ICMP), Boost.Asio 在 20 天的審查後,於 2005 年 12 月 30 日被 Boost 函式庫接納。 目前 Asio C++ Library 提供二種函式庫,一種可以獨立使用的 Asio C++ library,一種是與 Boost 函式庫整合的 Boost.Asio, 二種函式庫的核心相同,差別在於 Boost.Asio 跟隨 Boost 函式庫的發佈時程(這表示當 bugs 修正的時候, 有時候會慢一點才會隨著 Boost 的新版更正)。因為已經有安裝 Boost 函式庫,所以我使用的是 Boost.Asio。

Asio 在設計上使用 Proactor pattern。 Proactor 是一種用於事件處理的軟體設計模式,其中耗時較長的活動在非同步部分運行(在 Asio 就是 I/O 處理的部份)。 非同步部分終止後,會呼叫完成處理程序。 所有使用 asio 的程式都需要至少一個 I/O execution context,例如 io_context 或 thread_pool 物件。 I/O execution context 提供對 I/O 功能的存取。如果是非同步的操作,那麼需要實作 completion handler 來提供工作完成之後的通知目標。

下面是一個測試的程式,來自 Asio 教學網頁的 Using a timer synchronously。 boost::asio::io_context 就是執行 I/O 的部份。

#include <boost/asio.hpp>
#include <iostream>

int main() {
    boost::asio::io_context io;

    boost::asio::steady_timer t(io, boost::asio::chrono::seconds(3));
    t.wait();

    std::cout << "Hello, world!" << std::endl;

    return 0;
}

使用 CMake 編譯,CMakeLists.txt 的內容如下:

cmake_minimum_required(VERSION 3.18)

project(timer)

set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)

find_package(Boost 1.89.0 REQUIRED CONFIG COMPONENTS)

add_executable(timer timer.cpp)

Using a timer asynchronously

使用 asio 的非同步功能意味著需要一個 completion token,該 token 決定了非同步操作完成後如何將結果傳遞給完成處理程序。 在這裡使用 print 函數,該函數將在非同步等待結束後被呼叫。

務必記住,在呼叫 boost::asio::io_context::run() 之前,要先給 io_context 一些工作。 如果沒指定一些工作(在本例中是 steady_timer::async_wait()),boost::asio::io_context::run() 會立即返回。

#include <boost/asio.hpp>
#include <iostream>

void print(const boost::system::error_code & /*e*/) {
    std::cout << "Hello, world!" << std::endl;
}

int main() {
    boost::asio::io_context io;

    boost::asio::steady_timer t(io, boost::asio::chrono::seconds(3));
    t.async_wait(&print);

    io.run();

    return 0;
}

Binding arguments to a completion handler

要使用 asio 實作重複定時器,需要在完成處理程序中更改定時器的過期時間,然後啟動新的非同步等待。 這意味著 completion handler 需要能夠存取定時器物件。

#include <boost/asio.hpp>
#include <functional>
#include <iostream>

void print(const boost::system::error_code & /*e*/,
           boost::asio::steady_timer *t, int *count) {
    if (*count < 5) {
        std::cout << *count << std::endl;
        ++(*count);

        t->expires_at(t->expiry() + boost::asio::chrono::seconds(1));
        t->async_wait(
            std::bind(print, boost::asio::placeholders::error, t, count));
    }
}

int main() {
    boost::asio::io_context io;

    int count = 0;
    boost::asio::steady_timer t(io, boost::asio::chrono::seconds(1));
    t.async_wait(
        std::bind(print, boost::asio::placeholders::error, &t, &count));

    io.run();

    std::cout << "Final count is " << count << std::endl;

    return 0;
}

Using a member function as a completion handler

std::bind 函式對類別成員函式和函式同樣有效。由於所有非靜態類別成員函數都有一個隱式的 this 參數,我們需要將 this 綁定到函數上。 std::bind 將我們的 completion handler(現在是成員函數)轉換為函數對象。

#include <boost/asio.hpp>
#include <functional>
#include <iostream>

class printer {
public:
    printer(boost::asio::io_context &io)
        : timer_(io, boost::asio::chrono::seconds(1)), count_(0) {
        timer_.async_wait(std::bind(&printer::print, this));
    }

    ~printer() { std::cout << "Final count is " << count_ << std::endl; }

    void print() {
        if (count_ < 5) {
            std::cout << count_ << std::endl;
            ++count_;

            timer_.expires_at(timer_.expiry() +
                              boost::asio::chrono::seconds(1));
            timer_.async_wait(std::bind(&printer::print, this));
        }
    }

private:
    boost::asio::steady_timer timer_;
    int count_;
};

int main() {
    boost::asio::io_context io;
    printer p(io);
    io.run();

    return 0;
}

Synchronising completion handlers in multithreaded programs

strand class template 是 executor adapter,它保證透過它分發的處理程序,在下一個處理程序啟動之前, 目前正在執行的處理程序必須完成。無論呼叫 boost::asio::io_context::run() 的執行緒數是多少,此保證都有效。 當然,這些處理程序仍然可能與其他未透過 strand 分發的處理程序,或透過不同 strand 物件分發的處理程序並發執行。


#include <boost/asio.hpp>
#include <functional>
#include <iostream>
#include <thread>

class printer {
public:
    printer(boost::asio::io_context &io)
        : strand_(boost::asio::make_strand(io)),
          timer1_(io, boost::asio::chrono::seconds(1)),
          timer2_(io, boost::asio::chrono::seconds(1)), count_(0) {
        timer1_.async_wait(boost::asio::bind_executor(
            strand_, std::bind(&printer::print1, this)));

        timer2_.async_wait(boost::asio::bind_executor(
            strand_, std::bind(&printer::print2, this)));
    }

    ~printer() { std::cout << "Final count is " << count_ << std::endl; }

    void print1() {
        if (count_ < 10) {
            std::cout << "Timer 1: " << count_ << std::endl;
            ++count_;

            timer1_.expires_at(timer1_.expiry() +
                               boost::asio::chrono::seconds(1));

            timer1_.async_wait(boost::asio::bind_executor(
                strand_, std::bind(&printer::print1, this)));
        }
    }

    void print2() {
        if (count_ < 10) {
            std::cout << "Timer 2: " << count_ << std::endl;
            ++count_;

            timer2_.expires_at(timer2_.expiry() +
                               boost::asio::chrono::seconds(1));

            timer2_.async_wait(boost::asio::bind_executor(
                strand_, std::bind(&printer::print2, this)));
        }
    }

private:
    boost::asio::strand<boost::asio::io_context::executor_type> strand_;
    boost::asio::steady_timer timer1_;
    boost::asio::steady_timer timer2_;
    int count_;
};

int main() {
    boost::asio::io_context io;
    printer p(io);
    std::thread t([&] { io.run(); });
    io.run();
    t.join();

    return 0;
}

File

Linux io_uring 在 Kernel 5.1 加入,其主要目標是透過高效率的非同步 I/O 框架,解決傳統 I/O 模型中系統呼叫和上下文切換的效能瓶頸, 移除傳統同步I/O 與 epoll 就緒通知模型需要頻繁切換使用者空間與核心空間的負擔,進而大幅提升系統在處理大量並發 I/O 操作時的效能。 liburing 是 Jens Axboe 維護的輔助函式庫,其主要目的是簡化 io_uring 的使用。 Asio 對於 Linux liburing 提供了包裝(目前需要使用者使用 flag 啟用),下面是我測試的程式, 讀取 /etc/os-release 取得 Linux Distribution Name:

#include <boost/asio.hpp>
#include <boost/asio/stream_file.hpp>
#include <filesystem>
#include <iostream>
#include <vector>

namespace asio = boost::asio;
namespace fs = std::filesystem;

std::vector<std::string> split(const std::string &str,
                               const std::string &delim) {
    std::vector<std::string> tokens;
    size_t prev = 0, pos = 0;
    do {
        pos = str.find(delim, prev);
        if (pos == std::string::npos)
            pos = str.length();
        std::string token = str.substr(prev, pos - prev);
        if (!token.empty())
            tokens.push_back(token);
        prev = pos + delim.length();
    } while (pos < str.length() && prev < str.length());

    return tokens;
}

void read_next_line(asio::stream_file &file, asio::streambuf &buffer) {
    asio::async_read_until(file, buffer, '\n',
                           [&](const boost::system::error_code &ec,
                               std::size_t bytes_transferred) {
                               if (!ec) {
                                   std::istream is(&buffer);
                                   std::string line;
                                   std::getline(is, line);

                                   auto splitArray = split(line, "=");
                                   if (splitArray[0].compare("NAME") == 0) {
                                       std::cout << splitArray[1] << std::endl;
                                   } else {
                                       read_next_line(file, buffer);
                                   }
                               } else if (ec == asio::error::eof) {
                                   std::cout << "End of file reached."
                                             << std::endl;
                               } else {
                                   std::cerr
                                       << "Error reading file: " << ec.message()
                                       << std::endl;
                               }
                           });
}

int main() {
    fs::path test_file_path = "/etc/os-release";

    asio::io_context io_context;

    boost::system::error_code ec_open;
    asio::stream_file file(io_context);
    file.open(test_file_path.string(), asio::stream_file::read_only, ec_open);

    if (ec_open) {
        std::cerr << "Failed to open file: " << ec_open.message() << std::endl;
        return 1;
    }

    asio::streambuf buffer;
    read_next_line(file, buffer);

    io_context.run();
    file.close();

    return 0;
}

使用 CMake 編譯,CMakeLists.txt 的內容如下:

cmake_minimum_required(VERSION 3.18)

project(name)

set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)

find_package(PkgConfig REQUIRED)
pkg_check_modules(uring REQUIRED IMPORTED_TARGET liburing)

find_package(Boost 1.89.0 REQUIRED CONFIG COMPONENTS)

add_executable(name name.cpp)
target_link_libraries(name PRIVATE PkgConfig::uring)
target_compile_definitions(name PRIVATE BOOST_ASIO_HAS_IO_URING BOOST_ASIO_DISABLE_EPOLL)

Tcp

A synchronous TCP daytime client

我們需要將作為參數傳遞給應用程式的伺服器名稱轉換為 TCP 端點。為此,我們使用 ip::tcp::resolver 物件。 resolver 接收主機名稱和服務名,並將它們轉換為端點列表。 程式接下來建立並連接 Socket。上面獲得的端點列表可能同時包含 IPv4 和 IPv6 端點,因此我們需要逐一嘗試,直到找到可用的端點。 這樣可以確保客戶端程式與特定的 IP 版本無關。boost::asio::connect() 函數會自動執行此操作。

#include <array>
#include <boost/asio.hpp>
#include <iostream>

namespace asio = boost::asio;

int main(int argc, char *argv[]) {
    try {
        if (argc != 2) {
            std::cerr << "Usage: client <host>" << std::endl;
            return 1;
        }

        asio::io_context io_context;

        asio::ip::tcp::resolver resolver(io_context);
        asio::ip::tcp::resolver::results_type endpoints =
           resolver.resolve(argv[1], "daytime");

        asio::ip::tcp::socket socket(io_context);
        asio::connect(socket, endpoints);

        for (;;) {
            std::array<char, 128> buf;
            boost::system::error_code error;

            size_t len = socket.read_some(asio::buffer(buf), error);

            if (error == asio::error::eof)
                break; // Connection closed cleanly by peer.
            else if (error)
                throw boost::system::system_error(error); // Some other error.

            std::cout.write(buf.data(), len);
        }
    } catch (std::exception &e) {
        std::cerr << e.what() << std::endl;
    }

    return 0;
}

A synchronous TCP daytime server

需要建立一個 ip::tcp::acceptor 物件來監聽新連線。它被初始化為監聽 TCP 連接埠 13,支援 IP 版本 6。

#include <boost/asio.hpp>
#include <ctime>
#include <iostream>
#include <string>

namespace asio = boost::asio;

std::string make_daytime_string() {
    std::time_t now = std::time(0);
    return std::ctime(&now);
}

int main() {
    try {
        asio::io_context io_context;

        asio::ip::tcp::acceptor acceptor(
            io_context, asio::ip::tcp::endpoint(asio::ip::tcp::v6(), 13));

        for (;;) {
            asio::ip::tcp::socket socket(io_context);
            acceptor.accept(socket);

            std::string message = make_daytime_string();

            boost::system::error_code ignored_error;
            asio::write(socket, boost::asio::buffer(message), ignored_error);
        }
    } catch (std::exception &e) {
        std::cerr << e.what() << std::endl;
    }

    return 0;
}

An asynchronous TCP daytime server

#include <boost/asio.hpp>
#include <ctime>
#include <functional>
#include <iostream>
#include <memory>
#include <string>

namespace asio = boost::asio;

std::string make_daytime_string() {
    std::time_t now = std::time(0);
    return std::ctime(&now);
}

class tcp_connection : public std::enable_shared_from_this<tcp_connection> {
public:
    typedef std::shared_ptr<tcp_connection> pointer;

    static pointer create(asio::io_context &io_context) {
        return pointer(new tcp_connection(io_context));
    }

    asio::ip::tcp::socket &socket() { return socket_; }

    void start() {
        message_ = make_daytime_string();

        asio::async_write(socket_, asio::buffer(message_),
                          std::bind(&tcp_connection::handle_write,
                                    shared_from_this(),
                                    asio::placeholders::error,
                                    asio::placeholders::bytes_transferred));
    }

private:
    tcp_connection(asio::io_context &io_context) : socket_(io_context) {}

    void handle_write(const boost::system::error_code & /*error*/,
                      size_t /*bytes_transferred*/) {}

    asio::ip::tcp::socket socket_;
    std::string message_;
};

class tcp_server {
public:
    tcp_server(asio::io_context &io_context)
        : io_context_(io_context),
          acceptor_(io_context,
                    asio::ip::tcp::endpoint(asio::ip::tcp::v6(), 13)) {
        start_accept();
    }

private:
    void start_accept() {
        tcp_connection::pointer new_connection =
            tcp_connection::create(io_context_);

        acceptor_.async_accept(new_connection->socket(),
                               std::bind(&tcp_server::handle_accept, this,
                                         new_connection,
                                         asio::placeholders::error));
    }

    void handle_accept(tcp_connection::pointer new_connection,
                       const boost::system::error_code &error) {
        if (!error) {
            new_connection->start();
        }

        start_accept();
    }

    asio::io_context &io_context_;
    asio::ip::tcp::acceptor acceptor_;
};

int main() {
    try {
        asio::io_context io_context;
        tcp_server server(io_context);
        io_context.run();
    } catch (std::exception &e) {
        std::cerr << e.what() << std::endl;
    }

    return 0;
}

下面是我的練習程式,將 client 改寫為 asynchronous:

#include <boost/asio.hpp>
#include <iostream>
#include <vector>

namespace asio = boost::asio;

const int BUFFER_SIZE = 128;

void handle_read(const boost::system::error_code &error,
                 std::size_t bytes_transferred, asio::ip::tcp::socket &socket,
                 std::vector<char> &buffer) {
    if (!error) {
        for (std::size_t i = 0; i < bytes_transferred; ++i) {
            std::cout << buffer[i];
        }
    } else {
        std::cerr << "Error during read: " << error.message() << std::endl;
    }
}

int main(int argc, char *argv[]) {
    try {
        if (argc != 2) {
            std::cerr << "Usage: client <host>" << std::endl;
            return 1;
        }

        asio::io_context io_context;

        asio::ip::tcp::resolver resolver(io_context);
        asio::ip::tcp::resolver::results_type endpoints =
            resolver.resolve(argv[1], "daytime");

        asio::ip::tcp::socket socket(io_context);
        asio::connect(socket, endpoints);

        std::vector<char> buffer(BUFFER_SIZE);
        socket.async_read_some(asio::buffer(buffer),
                               std::bind(handle_read, std::placeholders::_1,
                                         std::placeholders::_2,
                                         std::ref(socket), std::ref(buffer)));

        io_context.run();
        socket.close();
    } catch (std::exception &e) {
        std::cerr << e.what() << std::endl;
    }

    return 0;
}

UDP

A synchronous UDP daytime client

我們使用 ip::udp::resolver 物件,根據主機名稱和服務名稱尋找要使用的正確遠端端點。 透過 ip::udp::v6() 參數,查詢被限制為僅傳回 IPv6 端點。 如果 ip::udp::resolver::resolve()函數沒有失敗,則保證至少會傳回清單中的一個端點。這意味著直接解引用回傳值是安全的。

#include <boost/asio.hpp>
#include <array>
#include <iostream>

namespace asio = boost::asio;

int main(int argc, char *argv[]) {
    try {
        if (argc != 2) {
            std::cerr << "Usage: client <host>" << std::endl;
            return 1;
        }

        asio::io_context io_context;

        asio::ip::udp::resolver resolver(io_context);
        asio::ip::udp::endpoint receiver_endpoint =
            *resolver.resolve(asio::ip::udp::v6(), argv[1], "daytime").begin();

        asio::ip::udp::socket socket(io_context);
        socket.open(asio::ip::udp::v6());

        std::array<char, 1> send_buf = {{0}};
        socket.send_to(asio::buffer(send_buf), receiver_endpoint);

        std::array<char, 128> recv_buf;
        asio::ip::udp::endpoint sender_endpoint;
        size_t len =
            socket.receive_from(asio::buffer(recv_buf), sender_endpoint);

        std::cout.write(recv_buf.data(), len);
    } catch (std::exception &e) {
        std::cerr << e.what() << std::endl;
    }

    return 0;
}

A synchronous UDP daytime server

#include <boost/asio.hpp>
#include <array>
#include <ctime>
#include <iostream>
#include <string>

namespace asio = boost::asio;

std::string make_daytime_string() {
    std::time_t now = std::time(0);
    return std::ctime(&now);
}

int main() {
    try {
        asio::io_context io_context;

        asio::ip::udp::socket socket(
            io_context, asio::ip::udp::endpoint(asio::ip::udp::v6(), 13));

        for (;;) {
            std::array<char, 1> recv_buf;
            asio::ip::udp::endpoint remote_endpoint;
            socket.receive_from(asio::buffer(recv_buf), remote_endpoint);

            std::string message = make_daytime_string();

            boost::system::error_code ignored_error;
            socket.send_to(asio::buffer(message), remote_endpoint, 0,
                           ignored_error);
        }
    } catch (std::exception &e) {
        std::cerr << e.what() << std::endl;
    }

    return 0;
}

An asynchronous UDP daytime server

#include <boost/asio.hpp>
#include <array>
#include <ctime>
#include <functional>
#include <iostream>
#include <memory>
#include <string>

namespace asio = boost::asio;

std::string make_daytime_string() {
    std::time_t now = std::time(0);
    return std::ctime(&now);
}

class udp_server {
public:
    udp_server(asio::io_context &io_context)
        : socket_(io_context,
                  asio::ip::udp::endpoint(asio::ip::udp::v6(), 13)) {
        start_receive();
    }

private:
    void start_receive() {
        socket_.async_receive_from(
            asio::buffer(recv_buffer_), remote_endpoint_,
            std::bind(&udp_server::handle_receive, this,
                      asio::placeholders::error,
                      asio::placeholders::bytes_transferred));
    }

    void handle_receive(const boost::system::error_code &error,
                        std::size_t /*bytes_transferred*/) {
        if (!error) {
            std::shared_ptr<std::string> message(
                new std::string(make_daytime_string()));

            socket_.async_send_to(
                asio::buffer(*message), remote_endpoint_,
                std::bind(&udp_server::handle_send, this, message,
                          asio::placeholders::error,
                          asio::placeholders::bytes_transferred));

            start_receive();
        }
    }

    void handle_send(std::shared_ptr<std::string> /*message*/,
                     const boost::system::error_code & /*error*/,
                     std::size_t /*bytes_transferred*/) {}

    asio::ip::udp::socket socket_;
    asio::ip::udp::endpoint remote_endpoint_;
    std::array<char, 1> recv_buffer_;
};

int main() {
    try {
        asio::io_context io_context;
        udp_server server(io_context);
        io_context.run();
    } catch (std::exception &e) {
        std::cerr << e.what() << std::endl;
    }

    return 0;
}

下面是我的練習程式,將 client 改寫為 asynchronous:

#include <array>
#include <boost/asio.hpp>
#include <iostream>

namespace asio = boost::asio;

class udp_client {
public:
    udp_client(asio::io_context &io_context, const std::string &host)
        : socket_(io_context) {
        asio::ip::udp::resolver resolver(io_context);
        remote_endpoint_ =
            *resolver.resolve(asio::ip::udp::v6(), host, "daytime").begin();

        socket_.open(asio::ip::udp::v6());

        start_send();
    }

private:
    void start_send() {
        socket_.async_send_to(asio::buffer(send_buffer_), remote_endpoint_,
                              std::bind(&udp_client::handle_send, this,
                                        asio::placeholders::error,
                                        asio::placeholders::bytes_transferred));
    }

    void handle_send(const boost::system::error_code &error,
                     std::size_t /*bytes_transferred*/) {
        if (!error) {
            socket_.async_receive_from(
                asio::buffer(recv_buffer_), remote_endpoint_,
                std::bind(&udp_client::handle_receive, this,
                          asio::placeholders::error,
                          asio::placeholders::bytes_transferred));
        } else {
            std::cerr << "Error during send: " << error.message() << std::endl;
        }
    }

    void handle_receive(const boost::system::error_code &error,
                        std::size_t bytes_transferred) {

        if (!error) {
            std::cout.write(recv_buffer_.data(), bytes_transferred);
        } else {
            std::cerr << "Error during receive: " << error.message()
                      << std::endl;
        }
    }

    asio::ip::udp::socket socket_;
    asio::ip::udp::endpoint remote_endpoint_;
    std::array<char, 1> send_buffer_ = {{0}};
    std::array<char, 128> recv_buffer_;
};

int main(int argc, char *argv[]) {
    try {
        if (argc != 2) {
            std::cerr << "Usage: client <host>" << std::endl;
            return 1;
        }

        asio::io_context io_context;

        udp_client client(io_context, argv[1]);

        io_context.run();
    } catch (std::exception &e) {
        std::cerr << e.what() << std::endl;
    }

    return 0;
}

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